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[Konzole] Xbox360 vs PS3 vs Wii


Odgovorov v temi: 224

#61 destroyer2k

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Objavljeno 20 oktober 2007 - 10:08

Naštej mi eno igro katera ima od 9.1 do 10 ocenjeno. Razen oblivion ta se ne šteje, ker ni nova. In sem videl nove screene za igro HAZE pa spet ne vem ka oni delajo. Grafika sploh ni nekaj napredna.

#62 player123

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Objavljeno 20 oktober 2007 - 13:33

destroyer2k, sploh ne. Pri Haloju je pa ane :joj:

R&C dobiva dobre ocene, Folklore dobiva dobre ocene ...

#63 player123

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Objavljeno 21 oktober 2007 - 21:29

The Rambus XDRâ„¢ memory architecture is a total memory system solution that achieves an order of magnitude higher performance than today's standard memories while utilizing the fewest ICs. Perfect for compute and consumer electronics applications, a single, 2-byte wide, 4.0 GHz XDR DRAM component provides 8.0 GB/s of peak memory bandwidth

Objavljena slika

Key components enabling the breakthrough performance of the XDR memory
architecture are:

XDR DRAM is a high-speed memory IC that turbo-charges standard CMOS DRAM cores with a high-speed interface capable of 4.0 GHz data rates providing up to 8 GB/s of bandwidth with a single device.
XIO controller IO cell provides the same high-speed signaling capability found on the DRAM, but adds additional enhancements like FlexPhaseâ„¢ technology that eliminates the need for trace length matching.
XMC memory controller is a fully synthesizable logical memory controller that is optimized to take advantage of innovations like Dynamic Point-to-Point which provides for capacity expansion while delivering the signal integrity benefits of point-to-point signaling.
XCG clock generator provides the system clocks with four programmable outputs and is guaranteed to meet the clocking requirements for the XIO and XDR DRAM devices.

vid= http://www.rambus.co.../xdr_xdr2/pres/

source= http://www.rambus.co...ducts/xdr_xdr2/

Pa se za tiste ko znajo stet do 100:

PS3
256mb of XDR RAM with RSX GPU
256mb of XDR RAM with CELL CPU

256+256 = 512mb of RAM

360
512mb of Unified RAM

Interesting? Indeed ... :mrgreen:

O.o

Premal rama v pees3? I don't think so ... :zvizg:

#64 Red

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Objavljeno 21 oktober 2007 - 21:57

Someone should learn to distinguish between video ram and system ram...

#65 ArYeS

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Objavljeno 21 oktober 2007 - 22:11

RedArmy, ownd :mrgreen:

player123, Halo nima neke nevemkaj grafike, ampak Halo se ni nikoli hvalil z neko ultra-cool grafiko, ampak govorili so le da bo dosti boljša od predhodnjika in tudi je.

Dejstvo mi je, da če bi jaz kupil PS3 bi kupil Ninja Gaiden in Motorstorm in potem bi že iskal kaj se splača kupit. Če bi kupil X360 bi imel na buy listi gotovih 20 iger.. na Wiiju jih je pa ene 5-10 res dobrih.. precej drugačnega stila kot so igre na PS3 in Xbox360, zato sem ga kupil.

#66 player123

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Objavljeno 22 oktober 2007 - 07:27

Ka pa mislis kaksen pwn je naredo nad menoj. Clovek zamisli se ...

#67 natoxt

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Objavljeno 22 oktober 2007 - 07:38

player123 če že govorimo o ramu si pri XBOX pozabil prišteti še 12MB EDRAM-a, ki je bolj zmogliv kot 32 PS3 ramov skupaj (dobesedno) 12MB EDRAM-a ima prepustnost 256GB/s!
V končnem faktorju ima XBOX ram prepustnost 278.4 GB/s PS3 pa le 48 GB/s

#68 ArYeS

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Objavljeno 22 oktober 2007 - 13:40

player123, povedal ti je le, da nimaš pojma o čem govoriš nedirektno :mrgreen:

#69 player123

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Objavljeno 22 oktober 2007 - 15:50

ArYeS, da ne bomo spet zaceli no ... :joj: :mrgreen:

#70 Selines

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Objavljeno 23 oktober 2007 - 10:11

A ma kdo kakšen link do konkretne primerjave zmogljivosti obeh konzol? Torej konkreten test?

#71 natoxt

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Objavljeno 23 oktober 2007 - 13:55

http://xbox360.ign.c...7/617951p1.html

#72 player123

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Objavljeno 23 oktober 2007 - 17:16

natoxt, hahaha. Ne se hecat. E3 2005 ^^

#73 ArYeS

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Objavljeno 23 oktober 2007 - 17:42

player123, to je teoretična primerjava specifikacij.. teorija o kateri stalno klobasaš kako je boljša pri PS3.

#74 player123

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Objavljeno 23 oktober 2007 - 18:15

ArYeS, vendar je stara. Sony mislim, da je nekaj stvari dodelal od leta 05 kolikor vem ...

Vglavnem R&C je tukaj :bow: prodaja v EU pa je ze narastla. Delno zaradi cene :oops:

Ps3 66k
Wii 70k
360 30k

O.o izgleda, da vse to napihovanje kako bo halo 3 pospesil prodajo 360 lazno ...

#75 destroyer2k

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Objavljeno 23 oktober 2007 - 18:39

player123,

Ammmmmm upam da veš da moreš gledati ameriški trg za xbox360? Drugače pa bom kar jaz povedal ja je narastla prodaja in to za 30% od izzida halo3. Pa ne sony ni nič spreminjal od leta 2005 mogoče kaj ampak strojno ni pa nič kaj.

#76 natoxt

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Objavljeno 23 oktober 2007 - 18:53

natoxt, hahaha. Ne se hecat. E3 2005 ^^
A se je mogoče od takrat kaj spremenilo?? Popolnoma nič!
Mimogrede sem se s tabo ravno v neki drugi temi XBOX 360 vs PS3 kregal in si kmalu potihnil? Do you want to be this way the same? :oops:

Š e nekaj teoretičnih podatkov:
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

#77 player123

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Objavljeno 23 oktober 2007 - 19:14

destroyer2k, se 1x si preberi moj prispevek :oops:
Narastla vem, da je samo za trenutek ...

#78 Selines

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Objavljeno 24 oktober 2007 - 11:00

Torej ni nobenega novejšega primerjalnega testa? Oziroma kup teorij in primerjav na papirju stila he said, she said spet..

Rad bi videl nek verodostojen test. Torej če obstaja. Sem mislil, da kaj imate na razpolago. Google mi ni nič pametnega vrnil.

#79 goldy80

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Objavljeno 24 oktober 2007 - 11:19

V BB je akcija LCDTV+PS3 cena 2000eu.Z bratom resno razmišljama v tem nakupu.Zanima me kaj menite, če se splača???

tv nama je crknu, zato razmišljama v novem lcdtv-ju!!!

#80 natoxt

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Objavljeno 24 oktober 2007 - 13:09

Torej ni nobenega novejšega primerjalnega testa? Oziroma kup teorij in primerjav na papirju stila he said, she said spet..

To so max zmoglivosti obeh konzol. Zakaj pa rabiš novejše podatke? Če bi bile natančne specifikacije obeh konzol znane pred 50 leti pa bi dobili čisto iste podatke!



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